Albor Terrel

Albor Terrel is an Upper Administrator in the Ketonian government, a high ranking leader in the Ministry of Sea Defense, and sits on the Board of Piracy Prevention.

History
After turning 18, Albor Terrel served in the Ketonian Navy for 5 years, working up early in his career to the rank of Captain, before his aptitude for command and organization was fully uncovered. Here, he was whisked off to Caton to serve in the Ministry of Sea Defense, and, over 12 years, rising high through his achievements in combating piracy in the Sea of Eulana.

Personality
Terrel has a strict, military persona, but wields in well, and tends to command a respect from his audience. He has a deep love of order, and his effectiveness in combating piracy stems from a hatred for their lawless way of life. He is compassionate, but rarely displays it; his focus remains on the task at hand.

Appearance
Terrel is a tall, athletic man, who seems like he could be a terrifying figure if he spent more time exercising and less time directing clerks which city they should go to. His black hair, grey eyes, and weathered skin reflect the days he spent on the sea in the military.

Statistics
Human CR 7 XP 3200 Any Medium Humanoid Fighter level 4 (skill points 28) Fighter (Fighter ) Expert level 6 (skill points 66) Lawyer Init -1; Senses ; Perception +15 DEFENSE AC 16, Touch 10, flat footed 16 (+1 Chain Shirt, +0 Shield, light wooden) (-1 Dex, +5 armour, +1 shield, +1 feats) hp 53 (0d8+4d10+6d8+4); Fort +6, Ref +2, Will +10 OFFENSE Speed 30 Melee Single Attack(+1/+1) Scimitar +10 (1d6+3) Full Attack (+1/+1) Scimitar +10/5 (1d6+3) Space 5ft.; Reach 5ft. Special Attacks STATISTICS Str 11, Dex 8, Con 11, Int 19, Wis 14, Chr 13 Base Attack 8 CMB 8; CMD 17 Feats Combat Expertise: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your AC. Every +4 base attack penalty increase by -1 and dodge by +1 , Step Up: Take a 5ft step as an Immediate action when foe steps back, Weapon Specialization: +2 to damage rolls, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Dodge: Add 1 to AC , Iron Will: +2 on will saves, Leadership: Attract cohort and followers, Martial Weap Prof, Persuasive: +2 Diplomacy +2 Intimidate, Shield Proficiency: Can use shields, Simple Weapon Proficiency, Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties, Weapon Focus: +1 to attack rolls, Weapon Focus(Ranged): +1 attack rolls Skills Appraise 7, Bluff 14, Climb 4, Diplomacy 16, Handle Animal 1, Intimidate 16, Know Arcana 14, Know Arch & Eng 4, Know Dungeon 4, Know History 8, Know Local 8, Know Nobility 8, Know Religion 6, Linguistics 4, Perception 15, Perform Oratory 14, Ride 12, Sense Motive 15, Survival 7, Swim 3 Languages Common ECOLOGY Environment Any Organization Company 10-20, Band 30-100, Squad 4-8 Treasure Standard SPECIAL ABILITIES Armour Training Reduced armour check penalty and increases dex bonus by 1 Bravery Save vs fear + 1 MAGIC ITEMS (max value 6000) +1 Chain Shirt (1000gp) +1 Scimitar (2000gp)