Raffolk Salte is an nasty, mean-spirited man, who commands the pirate group, The Bloodied Hand.
Salte wheres a blood red coat, splotched with darker red of dried blood. He wears a bloodied towel around his head, running through his shaggy black hair and covering his missing eye.
Human CR 6 XP 2400 Any Medium Humanoid Barbarian level 4 (skill points 28) Barbarian (Barbarian ) Fighter level 3 (skill points 15) Thug (Fighter) Init +2; Senses ; Perception +11 DEFENSE AC 20, Touch 13, flat footed 17 (+2 Scale mail, +0 Shield, none) (+2 Dex, +7 armour, +1 feats) hp 74 (0d8+4d12+3d10+28+4); Fort +13, Ref +6, Will +5 OFFENSE Speed 30 Melee Single Attack(+2/+2) Greataxe +16 (1d12+13 X3) or Crossbow, heavy +9 (1d10 /19-20 X2) Full Attack (+2/+2) Greataxe +16/11 (1d12+13 X3) or Crossbow, heavy +9 (1d10 /19-20 X2) range 120 Space 5ft.; Reach 5ft. Special Attacks Rage +4 Con +4 Str +2 Will save -2 AC. Per day = 8 Rage Power Number = 2 STATISTICS Str 20 + 2 = 22, Dex 14, Con 18, Int 14, Wis 12, Chr 12 Base Attack 7 CMB 13; CMD 25 Feats Knockback: Can make a bull rush attempt if successful target takes STR mod damage and knocked back (No Att of Opp), Strength Surge: adds level to STR check or combat maneuvor or CMD 1/rage, Combat Expertise: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your AC. Every +4 base attack penalty increase by -1 and dodge by +1 , Combat Reflexes: DEX mod additional attacks of opportunity, Armour Prof Heavy, Armour Prof Light, Armour Prof Medium, Cleave: Get extra attack if hit monster to adjacent foe, -2 AC until your next turn , Dodge: Add 1 to AC , Martial Weap Prof, Power Attack: You can choose to take a -1 penalty on all melee attacks and combat maneuver checks to gain a +2 bonus on all melee damage rolls. Every +4 base atack penalty increases by -1 and damage by +2, Shield Proficiency: Can use shields, Simple Weapon Proficiency, Tower Shield Proficiency: Can use the tower shield and suffer only normal shield skill penalties, Weapon Focus: +1 to attack rolls, Weapon Specialization: +2 to damage rolls Skills Acrobatics 10, Climb 11, Handle Animal 1, Intimidate 11, Know Arch & Eng 2, Know Dungeon 2, Know Nature 9, Perception 11, Ride 2, Survival 11, Swim 12 Languages Common ECOLOGY Environment Any Organization Company 10-20, Band 30-100, Squad 4-8 Treasure Standard SPECIAL ABILITIES Armour Training Reduced armour check penalty and increases dex bonus by 1 Bravery Save vs fear + 1 Fast Movement Land Movement raised by 10 Trap Sense Reflex save and AC when dealing with traps bonus 1 Uncanny Dodge Retains Dex bonus if flat footed 1 MAGIC ITEMS (max value 4650) +2 Scale mail (4000gp) Cloak of resistance (+2) +2 saves (4000gp) Gauntlets of ogre power (+2) +2 STR (4000gp) +2 Greataxe (8000gp)
Total Value = 20000